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		<title><![CDATA[Dolumar Forum - too early]]></title>
		<link>http://en.forum.dolumar.eu/topic/140/too-early/</link>
		<description><![CDATA[The most recent posts in too early.]]></description>
		<lastBuildDate>Wed, 03 Mar 2010 09:34:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/2047/#p2047</link>
			<description><![CDATA[<p>check battle&#039;s log. you will see your troops running away. victory % equals to number of troops remaining / number of all troops</p>]]></description>
			<author><![CDATA[dummy@example.com (cleesan)]]></author>
			<pubDate>Wed, 03 Mar 2010 09:34:42 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/2047/#p2047</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/2042/#p2042</link>
			<description><![CDATA[<p>I&#039;m not sure exactly what OP said, but here&#039;s a battle I was in on the speed server.<br />Attacker:&nbsp; &nbsp; &nbsp; Voldtekt&#039;s Village<br />Defender: &nbsp; &nbsp; Anundil&#039;s Dorp<br />Date: &nbsp; &nbsp; 03.03.2010 03:07<br />Outcome: &nbsp; &nbsp; 6% victory<br />Attacking Units<br />Unit &nbsp; &nbsp; Amount &nbsp; &nbsp; died<br />Witches &nbsp; &nbsp; 3 &nbsp; &nbsp; 1<br />Wolf Riders &nbsp; &nbsp; 15 &nbsp; &nbsp; 2<br />Dark Warriors &nbsp; &nbsp; 10 &nbsp; &nbsp; 3<br />Defending Units<br />Unit &nbsp; &nbsp; Amount &nbsp; &nbsp; died<br />Citadel Guards &nbsp; &nbsp; 10 &nbsp; &nbsp; 2<br />Knights &nbsp; &nbsp; 3 &nbsp; &nbsp; 3</p><p>Look it over. The defender was clearly outnumbered. Idk what it is, but a 6% victory? I just can&#039;t accept that as how it&#039;s supposed to be.</p>]]></description>
			<author><![CDATA[dummy@example.com (Voldtekt)]]></author>
			<pubDate>Wed, 03 Mar 2010 08:35:23 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/2042/#p2042</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/2015/#p2015</link>
			<description><![CDATA[<p>2 people on 1 are 200% bigger, but 1 can quite easily beat 2 and even 3 people, small nhumbers are always affected by luck factors.<br />on the other hand, 200 against 100 certainly doesn&#039;t follow this rule, the chances of luck are quite dim, to have *every* soldier beat 2. it&#039;s called statistics.<br />now we can most certainly lock the formulas, hide the battle events, and just show results, like most other games do, but we don&#039;t, we show them.</p>]]></description>
			<author><![CDATA[dummy@example.com (whamra1987)]]></author>
			<pubDate>Mon, 01 Mar 2010 16:22:27 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/2015/#p2015</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/2011/#p2011</link>
			<description><![CDATA[<p>47 against 10 is much bigger (470% to be exact) to me. &quot;bigger&quot; implies comparison. i didnt say my army was big, just bigger.</p><p>and 50%? its 50% to run when health gets below 90%.</p><p>its true that huge armies suffer from this &quot;luck&quot; mechanic (id rather call it &quot;broken&quot; tho) less, altho still a lot. but what kind of argument is it?</p>]]></description>
			<author><![CDATA[dummy@example.com (cleesan)]]></author>
			<pubDate>Mon, 01 Mar 2010 12:41:55 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/2011/#p2011</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1986/#p1986</link>
			<description><![CDATA[<p>no, to your posts. *much* larger army? anything less than 100 troops is little. any little army can be quite influenced by *luck*. anything over 100 gets less and less *luck* effects, it&#039;s called statistics.<br />and 50%? sentinels follow the same 10% rule.</p>]]></description>
			<author><![CDATA[dummy@example.com (whamra1987)]]></author>
			<pubDate>Fri, 26 Feb 2010 23:15:32 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1986/#p1986</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1946/#p1946</link>
			<description><![CDATA[<p>are you trying to refer to posts from 3 pages ago or what?</p>]]></description>
			<author><![CDATA[dummy@example.com (cleesan)]]></author>
			<pubDate>Tue, 23 Feb 2010 01:04:06 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1946/#p1946</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1945/#p1945</link>
			<description><![CDATA[<p>AAAHHHH!!! you guys all need to take a class in statistics... sorry but you do...</p>]]></description>
			<author><![CDATA[dummy@example.com (lazarus)]]></author>
			<pubDate>Tue, 23 Feb 2010 00:52:02 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1945/#p1945</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1943/#p1943</link>
			<description><![CDATA[<p>10% rule is wrong here. in this example attacker barely won, even with much bigger army. but with this stupid rule he could as well lose if guards didnt run (50% chance) and instead attacked remaining regiment causing it to run in next turn (50% chance) resulting in repelled attack. it could have been totally opposite - attacker&#039;s regiments dont run in the first turn (50% chance) and instead guards run after first round (50% chance) resulting in 100% victory.</p><p>looking at summary its obvious that attacker should win with total victory, thats what everyone would be expecting in every game (assuming units&#039; stats are comparable and in this case they are). but instead we get this - a joke, stupid lottery. 47 units against 10. and out of those 47 28 run away after losing 3 people. because some RNG produced number greater than 50 twice.</p><p>i understand that every game needs some randomness. but this? its so obvious, battles shouldnt be decided by some rolls like this. so why are you asking me what do i mean?</p>]]></description>
			<author><![CDATA[dummy@example.com (cleesan)]]></author>
			<pubDate>Tue, 23 Feb 2010 00:41:18 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1943/#p1943</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1940/#p1940</link>
			<description><![CDATA[<p>uhm....&nbsp; 47 strong troops attack 10 guards. guards try to defend, they run away after sustaining losses. i see nothing idiotic here. you might as well explain your point instead of throwing random negative comments.</p>]]></description>
			<author><![CDATA[dummy@example.com (whamra1987)]]></author>
			<pubDate>Mon, 22 Feb 2010 22:27:31 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1940/#p1940</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1929/#p1929</link>
			<description><![CDATA[<p>battle is idiotic and thats whats wrong here. show it to any reasonable person and they will laugh: &quot;man, what the hell is this?&quot;</p>]]></description>
			<author><![CDATA[dummy@example.com (cleesan)]]></author>
			<pubDate>Mon, 22 Feb 2010 12:03:40 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1929/#p1929</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1924/#p1924</link>
			<description><![CDATA[<p>nothing wrong here :S<br />riders lost 1 of 9. (1*100/9=11.1% &gt; 10%) so they chose to run away<br />the citadel guards also ran on the first turn after losing their 10%<br />warriors2 lost 3 (3*100/19=15.7% &gt; 10%) and also ran away.<br />warriors1 were the only ones left in the field, and ensured a win for the attacker. warriors1 are 19 troops. the attacking army in crop worth is 4*9+38*2=112 food worth. what remains is 19 warriors, 38 food worth. 38*100/112=34% which is almost the 36% reported. not sure what causes this 2 persent difference, but the result is accurate.</p>]]></description>
			<author><![CDATA[dummy@example.com (whamra1987)]]></author>
			<pubDate>Mon, 22 Feb 2010 08:54:10 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1924/#p1924</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1918/#p1918</link>
			<description><![CDATA[<p>another funny attack:</p><p>Suddenly, your captain notices that the enemies archers are getting into place. Quickly, he orders your archers to take aim and fire!<br />A well placed salvo of 10 Citadel Guards kills 0 units from warriors2 (19 Dark Warriors).<br />A well placed salvo of 10 Citadel Guards kills 1 units from riders1 (9 Wolf Riders).<br />10 Citadel Guards don&#039;t wait and kill 0 units of warriors1 (19 Dark Warriors).<br />Your captain orders your troops to rush towards the enemy troops.<br />riders1 (9 Wolf Riders) run away crying. I told you all of this would end in tears.<br />warriors2 (19 Dark Warriors) ran towards location 2.<br />warriors1 (19 Dark Warriors) kill 2 units from 10 Citadel Guards in a melee.<br />warriors2 (19 Dark Warriors) kill 2 units from 10 Citadel Guards in a melee.<br />10 Citadel Guards kill 2 units from warriors2 (18 Dark Warriors) in a melee.<br />warriors2 (18 Dark Warriors) run away crying. I told you all of this would end in tears.<br />10 Citadel Guards run away crying. I told you all of this would end in tears.<br />A river of blood flows from the battlefield. While the sun sets, your captain looks over the battlefield, full of wounded and dead soldiers. The fight is over... but is the battle?</p><br /><p>summary:</p><p>36% victory<br />Attacking Units<br />Unit&nbsp; &nbsp; Amount&nbsp; &nbsp; died<br />Dark Warriors&nbsp; &nbsp; 38&nbsp; &nbsp; 2<br />Wolf Riders&nbsp; &nbsp; 9&nbsp; &nbsp; 1<br />Defending Units<br />Unit&nbsp; &nbsp; Amount&nbsp; &nbsp; died<br />Citadel Guards&nbsp; &nbsp; 10&nbsp; &nbsp; 4</p>]]></description>
			<author><![CDATA[dummy@example.com (cleesan)]]></author>
			<pubDate>Sun, 21 Feb 2010 23:40:31 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1918/#p1918</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1675/#p1675</link>
			<description><![CDATA[<div class="quotebox"><cite>whamra1987 wrote:</cite><blockquote><p>indeed. it has a 50% of running away, after EVERY turn. and if a regiment never flees away after losing its 10%, that&#039;s a bug. go read the code, it might enlighten you a bit.</p></blockquote></div><p>ok thanks for explaining</p>]]></description>
			<author><![CDATA[dummy@example.com (Wolfie_123)]]></author>
			<pubDate>Wed, 10 Feb 2010 08:37:05 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1675/#p1675</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1668/#p1668</link>
			<description><![CDATA[<p>indeed. it has a 50% of running away, after EVERY turn. and if a regiment never flees away after losing its 10%, that&#039;s a bug. go read the code, it might enlighten you a bit.</p>]]></description>
			<author><![CDATA[dummy@example.com (whamra1987)]]></author>
			<pubDate>Wed, 10 Feb 2010 08:27:17 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1668/#p1668</guid>
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			<title><![CDATA[Re: too early]]></title>
			<link>http://en.forum.dolumar.eu/post/1667/#p1667</link>
			<description><![CDATA[<div class="quotebox"><cite>whamra1987 wrote:</cite><blockquote><div class="quotebox"><cite>Wolfie_123 wrote:</cite><blockquote><div class="quotebox"><cite>whamra1987 wrote:</cite><blockquote><p>he actually won, had you analyzed the report carefully.<br />those sentinels didn&#039;t run away until they all died. that&#039;s a bug.</p></blockquote></div><p>Those sentinels didn&#039;t run away at all, they just died<br />The ga&#039;uls ran away after loosing 10%.<br />Still don&#039;t see the bug.</p></blockquote></div><p>oh dear. here it is, in a tiny little spoon brought to you so you can understand.<br />*every* regiment is supposed to consider running away after losing 10%. and if it gets total death, ie. goes out of battle calculations after dying completely, that&#039;s a bug.</p></blockquote></div><p>every regiment has a 50% chance to run away after losing 10%</p>]]></description>
			<author><![CDATA[dummy@example.com (Wolfie_123)]]></author>
			<pubDate>Wed, 10 Feb 2010 08:25:16 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1667/#p1667</guid>
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