<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Dolumar Forum - Offensive spells and honor]]></title>
		<link>http://en.forum.dolumar.eu/topic/189/offensive-spells-and-honor/</link>
		<description><![CDATA[The most recent posts in Offensive spells and honor.]]></description>
		<lastBuildDate>Sat, 13 Mar 2010 01:44:38 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/2176/#p2176</link>
			<description><![CDATA[<div class="quotebox"><cite>DoomPope wrote:</cite><blockquote><p>I was thinking offensive thief actions and spells should be included in the honor calculations.&nbsp; With powerful spells such as tornado, its possible for large villages to really inflict some cheap damage on smaller players without worry of honor, and on the other note its possible for a small village to harass larger villages knowing they cannot use military to retaliate.</p></blockquote></div><p>Oh how fun it is for such small villages to &quot;harass&quot;</p><p><img src="http://en.forum.dolumar.eu/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[dummy@example.com (DrVeronica)]]></author>
			<pubDate>Sat, 13 Mar 2010 01:44:38 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/2176/#p2176</guid>
		</item>
		<item>
			<title><![CDATA[Re: Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/2173/#p2173</link>
			<description><![CDATA[<div class="quotebox"><cite>Daedeloth wrote:</cite><blockquote><p>Yea, it is being considered. Actually, I agree with what you&#039;re saying.\nSo all I need is Vilmore&#039;s approval and time to implement it.</p></blockquote></div><p>OK <img src="http://en.forum.dolumar.eu/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>On beta another player and I have just been wrecking each other... all too easily.</p>]]></description>
			<author><![CDATA[dummy@example.com (DoomPope)]]></author>
			<pubDate>Fri, 12 Mar 2010 14:19:50 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/2173/#p2173</guid>
		</item>
		<item>
			<title><![CDATA[Re: Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/2172/#p2172</link>
			<description><![CDATA[<p>Yea, it is being considered. Actually, I agree with what you&#039;re saying.<br />So all I need is Vilmore&#039;s approval and time to implement it.</p>]]></description>
			<author><![CDATA[dummy@example.com (Daedeloth)]]></author>
			<pubDate>Fri, 12 Mar 2010 11:48:21 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/2172/#p2172</guid>
		</item>
		<item>
			<title><![CDATA[Re: Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/2167/#p2167</link>
			<description><![CDATA[<p>bump</p><p>Just curious if this is something being considered.&nbsp; As it stands wizards/thieves can really just circumvent the honor system but still inflict as much or more damage than conventional attacks.</p>]]></description>
			<author><![CDATA[dummy@example.com (DoomPope)]]></author>
			<pubDate>Thu, 11 Mar 2010 19:36:28 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/2167/#p2167</guid>
		</item>
		<item>
			<title><![CDATA[Re: Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/1933/#p1933</link>
			<description><![CDATA[<div class="quotebox"><cite>Hellikin wrote:</cite><blockquote><p>I&#039;m thinking that wizards may somehow hold the solution to the big vs. small player issue.&nbsp; If spells cost less for small players attacking large players than small players attacking other small players, and significantly less than when large players attack large or small players, then we have incentivized (at least partially) smaller players attacking larger ones.&nbsp; Further, if spell effects decrease at some rate with size increases, and the base level (pre-decrease) is especially high, then smaller players may be inclined to attack larger ones and inflict as much damage as possible.</p><p>My argument would be that there is a finite amount of &quot;Magic&quot; in an area, and that such magic decreases as a village grows and becomes more industrialized.</p><p>_______________________<br />Edit 1: Besides, who wouldn&#039;t love to see cracked earth backfire on a knight/gu&#039;al only hit and run</p></blockquote></div><br /><p>But... Magic?</p><p>I have some sort of unnatural fascination with the magic system... I am not sure if I like this <img src="http://en.forum.dolumar.eu/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[dummy@example.com (DoomPope)]]></author>
			<pubDate>Mon, 22 Feb 2010 17:05:49 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1933/#p1933</guid>
		</item>
		<item>
			<title><![CDATA[Re: Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/1903/#p1903</link>
			<description><![CDATA[<p>Is it possible to get a limit on flooding please.</p>]]></description>
			<author><![CDATA[dummy@example.com (Wolfie_123)]]></author>
			<pubDate>Sat, 20 Feb 2010 15:05:18 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1903/#p1903</guid>
		</item>
		<item>
			<title><![CDATA[Re: Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/1896/#p1896</link>
			<description><![CDATA[<p>I&#039;m thinking that wizards may somehow hold the solution to the big vs. small player issue.&nbsp; If spells cost less for small players attacking large players than small players attacking other small players, and significantly less than when large players attack large or small players, then we have incentivized (at least partially) smaller players attacking larger ones.&nbsp; Further, if spell effects decrease at some rate with size increases, and the base level (pre-decrease) is especially high, then smaller players may be inclined to attack larger ones and inflict as much damage as possible.</p><p>My argument would be that there is a finite amount of &quot;Magic&quot; in an area, and that such magic decreases as a village grows and becomes more industrialized.</p><p>_______________________<br />Edit 1: Besides, who wouldn&#039;t love to see cracked earth backfire on a knight/gu&#039;al only hit and run</p>]]></description>
			<author><![CDATA[dummy@example.com (Hellikin)]]></author>
			<pubDate>Sat, 20 Feb 2010 02:35:34 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1896/#p1896</guid>
		</item>
		<item>
			<title><![CDATA[Re: Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/1895/#p1895</link>
			<description><![CDATA[<p>wicked...</p>]]></description>
			<author><![CDATA[dummy@example.com (whamra1987)]]></author>
			<pubDate>Sat, 20 Feb 2010 01:43:28 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1895/#p1895</guid>
		</item>
		<item>
			<title><![CDATA[Re: Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/1883/#p1883</link>
			<description><![CDATA[<p>I would love to see the probability of a spell backfiring (being cast on the casting village) increase dramatically with an increase difference in honor.&nbsp; That would be a lot of fun to watch.</p>]]></description>
			<author><![CDATA[dummy@example.com (Hellikin)]]></author>
			<pubDate>Fri, 19 Feb 2010 23:17:58 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1883/#p1883</guid>
		</item>
		<item>
			<title><![CDATA[Offensive spells and honor]]></title>
			<link>http://en.forum.dolumar.eu/post/1882/#p1882</link>
			<description><![CDATA[<p>I was thinking offensive thief actions and spells should be included in the honor calculations.&nbsp; With powerful spells such as tornado, its possible for large villages to really inflict some cheap damage on smaller players without worry of honor, and on the other note its possible for a small village to harass larger villages knowing they cannot use military to retaliate.</p>]]></description>
			<author><![CDATA[dummy@example.com (DoomPope)]]></author>
			<pubDate>Fri, 19 Feb 2010 22:13:29 +0000</pubDate>
			<guid>http://en.forum.dolumar.eu/post/1882/#p1882</guid>
		</item>
	</channel>
</rss>
