Topic: Hall of Heroes (Or Something Similar)

So I've been thinking again...
Currently there are three modes that all battles go through... 1) Magic - wizards shoot fireballs and whatnot, 2) next is archery, 3) finally melee mode.  I am proposing a new mode in between 2 & 3... hero combat.
Prerequisites & Layout
* Players may construct a "Hall of Heroes" once they pass a certain point (either in the build tree or beyond a specific net worth) at their town center and outpost(s)
* Each level of the Hall costs the same as a +1 castle upgrade such that a Level 1 Hall requires 4 runes, a Level 2 Hall requires 6 runes, ad infinium
* Each level of the Hall adds the ability to recruit 1 additional hero and increases the attack strength of said heroes by a significant margin
* When attacking another village, the player fills in the check boxes for the wizards and then on the same page enters a number in a text field representing the number of heroes dispatched to the enemy village
Mechanics
This system works similar to the Magic mode.  Attacking heroes engage whatever units are in a particular slot and do massive damage.  The combat system chooses a slot at random and the hero attacks.  If the hero forces a retreat, he survives the round automatically, otherwise, the hero has a chance of dying depending on the percentage of the opposing regiment that is still standing.  If there is a defending hero in that slot (also randomly assigned) then no damage to the defending regiment is done and there is a chance that the attacking hero dies.  On the chance that a wizard hits the slot opposing the hero, the hero dies automatically.  If the hero attacks a slot that has no troops in it, he simply wanders off to visit the local tavern for the rest of the battle.
Other Factors & a Few Notes
* Given the clan jumping issue discussed in other threads... I would "delevel" the Hall by one each time a player leaves a clan... regardless of whether they leave willingly or not... and with the runes involved not being returned.  Given the cost of an upgrade and the returns (I would love to see a level 10 hero be able to chase off a regiment of 100-150 knights and survive... and recall, there's 9 more of them), I really think that this would limit two things: 1) the current clan jumping happening in speed, and 2) groups of veteran players banding together late in the server to go traveling together (nobody wants to see a Level 25 Hall drop to Level 24... the rune loss would be brutal).
* Build times... tricky... I'm torn between the build times for castles and something more palatable (i.e. 1/2 to 1/4 castle build times)
* I originally considered treating Halls like any other building (i.e. players can build multiple halls, to do so each Hall has to hit Level N+1 where N is the current number of Halls)... the clan jumping penalty outweighed this.  However, if the clan jumping penalty is not a popular option, we can revisit the build mechanics

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Hall of Heroes (Or Something Similar)

actually what we need after archers firing , is horse charging....then melee

Re: Hall of Heroes (Or Something Similar)

I like the idea

Re: Hall of Heroes (Or Something Similar)

Given the clan jumping issue discussed in other threads... I would "delevel" the Hall by one each time a player leaves a clan... regardless of whether they leave willingly or not...

But I think that's a bit harsh, fair enough if you leave a clan. But it's not really your decision if you get kicked out.

Re: Hall of Heroes (Or Something Similar)

Except that then all you have to do to get around the clan jumping penalty is ask your leader to boot you and not to change the password until you get back.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Hall of Heroes (Or Something Similar)

but then you should not be able to rejoin the same clan for 7 days no matter how you left.

Re: Hall of Heroes (Or Something Similar)

I think there is a way around it, I just think it's harsh for the genuine players rather than those who will abuse it.

Re: Hall of Heroes (Or Something Similar)

Hang with me for a second here.

I really like the Hall of Heroes idea, but I have a thought to merge it with another hero-ish idea I had.

1)  Upgrades are 1 rune per level, instead of 2.
2)  Heroes are added to specific units--kinda like weapons and armor now.
3)  Heroes are nameable.
4)  Heroes earn XP by a killin'

The hero starts out as having the same general stats as the unit they are in, and add 1 more person to the front of the unit. 
Heroes have a higher health than their other men (say 5-10x or so)
Every level the hero gets +HP(~10) and +attack(~1)
Every 5-10 levels the player picks an upgrade (unit fights longer...ect)
Heroes can die.
Damage
--Melee hero gets (damage/front).
--Ranged/Magic hero gets (damage/unit size)

There are 10 types of people in the world.  Those who understand binary, and those who don't.

Light a man a fire and keep him warm for a night, light a man on fire and keep him warm for the rest of his life.

Re: Hall of Heroes (Or Something Similar)

Not that the ideea is not good but the game is evolving VERY slowly. I'm not saying this as a complain, thats just how things are, developers are doing this game more as a hobby, so by the time this ideea would be implemented the stable server would be reseted another time.

Re: Hall of Heroes (Or Something Similar)

The game has evolved very slowly to this point, true.  One of the reasons that I made the set of proposals in the way that I did was to try to reuse as much code as possible.  The build mechanic uses that of the castle upgrade, the load/deploy mechanic uses that of the wizards, and the battle mechanic is taken from melee.  Assuming that the developers have used common programming practices, much of their code should be reusable.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Hall of Heroes (Or Something Similar)

Hellikin wrote:

The game has evolved very slowly to this point, true.  One of the reasons that I made the set of proposals in the way that I did was to try to reuse as much code as possible.  The build mechanic uses that of the castle upgrade, the load/deploy mechanic uses that of the wizards, and the battle mechanic is taken from melee.  Assuming that the developers have used common programming practices, much of their code should be reusable.

IIRC daed did go through and make much of the game into classes as possible.

There are 10 types of people in the world.  Those who understand binary, and those who don't.

Light a man a fire and keep him warm for a night, light a man on fire and keep him warm for the rest of his life.

Re: Hall of Heroes (Or Something Similar)

That's what I was thinking as well... it seemed a fairly safe assumption to make.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...