Topic: Thief actions Succeed, Fail, Caught in act

I had a thought it would add some amount of realism if Instead of just binary succeed & fail they could also be caught in the act.  The action is done, but the thief is also killed.

There are 10 types of people in the world.  Those who understand binary, and those who don't.

Light a man a fire and keep him warm for a night, light a man on fire and keep him warm for the rest of his life.

Re: Thief actions Succeed, Fail, Caught in act

I like this

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Re: Thief actions Succeed, Fail, Caught in act

it might be a good idea, but i don't care because i don't use thieves...

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Re: Thief actions Succeed, Fail, Caught in act

are you seeing a lot of thief actions succeeding lately?

Re: Thief actions Succeed, Fail, Caught in act

or, the actions are 4 i total tongue with 4th being action fails, but thief survives by escaping back home

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Re: Thief actions Succeed, Fail, Caught in act

no likey thieves, lately? tongue

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Re: Thief actions Succeed, Fail, Caught in act

whamra1987 wrote:

or, the actions are 4 i total tongue with 4th being action fails, but thief survives by escaping back home

I guess big_smile

I was actually thinking that since thieves are harder to use than wizards, given a good enough chance of success that 10% fail rate could be converted to succeed, but killed.  In that way a thief could always complete the mission if he were good enough... but it may cost him his life.

There are 10 types of people in the world.  Those who understand binary, and those who don't.

Light a man a fire and keep him warm for a night, light a man on fire and keep him warm for the rest of his life.

Re: Thief actions Succeed, Fail, Caught in act

DoomPope wrote:
whamra1987 wrote:

or, the actions are 4 i total tongue with 4th being action fails, but thief survives by escaping back home

I guess big_smile

I was actually thinking that since thieves are harder to use than wizards, given a good enough chance of success that 10% fail rate could be converted to succeed, but killed.  In that way a thief could always complete the mission if he were good enough... but it may cost him his life.

having the "perform action" probability and "surviving" probability independent with the same value.
so 30% means there's 30% he'll survive, and 30% he'll do the action. both could be true, both false, or just 1 true. the game does a seperate mtrand calculation for each.

Hello! It's me whamra!! The Hamster, yeah! Hellooo!!!!!

Dolumar Administrator
Head of Moderator Panel

Re: Thief actions Succeed, Fail, Caught in act

whamra1987 wrote:
DoomPope wrote:
whamra1987 wrote:

or, the actions are 4 i total tongue with 4th being action fails, but thief survives by escaping back home

I guess big_smile

I was actually thinking that since thieves are harder to use than wizards, given a good enough chance of success that 10% fail rate could be converted to succeed, but killed.  In that way a thief could always complete the mission if he were good enough... but it may cost him his life.

having the "perform action" probability and "surviving" probability independent with the same value.
so 30% means there's 30% he'll survive, and 30% he'll do the action. both could be true, both false, or just 1 true. the game does a seperate mtrand calculation for each.

That would probably work better.

There are 10 types of people in the world.  Those who understand binary, and those who don't.

Light a man a fire and keep him warm for a night, light a man on fire and keep him warm for the rest of his life.

Re: Thief actions Succeed, Fail, Caught in act

sheesh, all this because of some wizzy deaths?  tongue

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Owner of: Property of Tyranicus, Lil' Tyrania, and Baby Villa tongue