Topic: Vacation Troops
How is it not cheating that a person can be supported with a lot of troops from people who are on vacation mode?
Owner of: Property of Tyranicus, Lil' Tyrania, and Baby Villa
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How is it not cheating that a person can be supported with a lot of troops from people who are on vacation mode?
it is cheating in my book, yet some people call it a loophole ![]()
Even worse when done on purpose. ![]()
ah well, what ya gonna do
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I'm curious as to how the mods and the developers feel about the issue.
I'm not gonna "support" the developer(s) of this game anymore untill the vacation issue and the clan hopping-honor issue is solved!!
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The person goes and sends his troops to anothers before going into vmode. They wont be able to retrain those troops anyhow. I don't see the cheating. There will always be tricks or better ways to do things. Can't be helped. Can't really just change everything because there is good way to go about it. I agree on the clan hopping issue. The new honor system fails when there is no way to stop people from hoping back into the same clan. I can understand letting one get into one after leaving only once..but that should be only allowed and not be allowed to jump back where you came from so quick or also shouldnt be allowed to pop into one other clan after just joining one just recent.
still waiting to hear from a developer ![]()
I do know I was asked by a certain someone to send support to when I go into vmode or quit the game. ![]()
Last edited by invisibleman (2009-12-08 03:35:17)
I do not think it's cheating. I am just a lowly mod though.
who asked you that invisi? certainly it was not me, as I asked for support from anyone who was planning on staying OUT of any war
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Ishtar, how come I don't see you on msn anymore ![]()
Edit:
I found our conversation Invisi, as I file every single conversation I have with everyone on MSN. Took a hot minute though to find it
lol When you informed me of your desire to leave the game, that is when I threw in my request along with a big grin smiley - it was to signify a joke.
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Again, I'm asking for thoughts from the developers and mods.
Last edited by DrVeronica (2009-12-08 06:58:40)
dev:
Vacation mode is for people that want (need) to go on vacation or have a busy time period in which they want to sleep assured that their Dolumar town will not be laid to waist.
So, is it cheating? No, its not against any rule.
But it is (mis)using an imperfection in the vacation mode option. Hence some of your fellow players wont appreciate it to much. ![]()
We plan to remove this misusage by only allowing to go into vacation mode when all your troops are home, or by pulling all troops home when you go into vacation mode automaticly.
From my perspective I see three groups of "things" a player can do.
1) Clearly legal actions. Building a building, attacking someone.... no question that they are good to go.
2) Clearly illegal actions. These actions such as multi accounts, or some of the various ways to get free runes, hacking an account... no one questions that they are wrong.
3) Gray area actions. This is what this situation falls into.
The big difference I see between 2 & 3 is that 2 in general uses mechanisms outside of the game to give a player an advantage. 2 Cannot be completely programmed out by daed, only mitigated through programming and moderating while 3 can be.
IMO using 3 bring interesting and unstable strategy into the game. Some time ago we had a war in which the other group used a sub-string of " 's village" to hide them from spell and thief actions. The strategy of my side had to adapt, then it was fixed... it was fun dealing with it.
This is the same situation. Its just a temporary strategy that people are using as a crutch, and when its fixed they will need to adapt, or die.
From my perspective I see three groups of "things" a player can do.
1) Clearly legal actions. Building a building, attacking someone.... no question that they are good to go.
2) Clearly illegal actions. These actions such as multi accounts, or some of the various ways to get free runes, hacking an account... no one questions that they are wrong.
3) Gray area actions. This is what this situation falls into.The big difference I see between 2 & 3 is that 2 in general uses mechanisms outside of the game to give a player an advantage. 2 Cannot be completely programmed out by daed, only mitigated through programming and moderating while 3 can be.
IMO using 3 bring interesting and unstable strategy into the game. Some time ago we had a war in which the other group used a sub-string of " 's village" to hide them from spell and thief actions. The strategy of my side had to adapt, then it was fixed... it was fun dealing with it.
This is the same situation. Its just a temporary strategy that people are using as a crutch, and when its fixed they will need to adapt, or die.
DoomPope describes the "things" very well, but IMHO dismisses the "crutch" aspect too quickly.
It seems to me there is a significant player population who think finding & using "gray area actions" (not to mention other social engineering techniques) "makes them good players."
It is after all a game, you can't ever completely get rid of gray areas. People of all games will use what is available to them and is there to use to get an advantage. That happens.
DoomPope wrote:From my perspective I see three groups of "things" a player can do.
1) Clearly legal actions. Building a building, attacking someone.... no question that they are good to go.
2) Clearly illegal actions. These actions such as multi accounts, or some of the various ways to get free runes, hacking an account... no one questions that they are wrong.
3) Gray area actions. This is what this situation falls into.The big difference I see between 2 & 3 is that 2 in general uses mechanisms outside of the game to give a player an advantage. 2 Cannot be completely programmed out by daed, only mitigated through programming and moderating while 3 can be.
IMO using 3 bring interesting and unstable strategy into the game. Some time ago we had a war in which the other group used a sub-string of " 's village" to hide them from spell and thief actions. The strategy of my side had to adapt, then it was fixed... it was fun dealing with it.
This is the same situation. Its just a temporary strategy that people are using as a crutch, and when its fixed they will need to adapt, or die.
DoomPope describes the "things" very well, but IMHO dismisses the "crutch" aspect too quickly.
It seems to me there is a significant player population who think finding & using "gray area actions" (not to mention other social engineering techniques) "makes them good players."
Tell me about these social engineering techniques, sheesh!
There is no social engineering going on. Ask nothing more about it.
There is no social engineering going on. Ask nothing more about it.
BHAHAHAHAHAHAAAHAHAHAHAA
I can always count on you for a good laugh, Doomy.
dev:
Vacation mode is for people that want (need) to go on vacation or have a busy time period in which they want to sleep assured that their Dolumar town will not be laid to waist.
So, is it cheating? No, its not against any rule.
But it is (mis)using an imperfection in the vacation mode option. Hence some of your fellow players wont appreciate it to much.We plan to remove this misusage by only allowing to go into vacation mode when all your troops are home, or by pulling all troops home when you go into vacation mode automaticly.
Thanks for the post, Vilmore! It is gratifying to hear the Devs view this as a problem, too. ![]()
Oh, this brings up another question I had, about troop numbers.
Do the Devs consider it a bug that one can gather intel on the number of troops in a potential target village without even sending troops? I've noticed that I can open the "send troops" window on a village and see the number of "slots" for regiments in that village.
For example, right now Ishtar has 13 slots, but her current networth 2060, so unless she's making many regiments with very small numbers of troops, it would seem she's got a LOT of support regiments.
Vilmore wrote:dev:
Vacation mode is for people that want (need) to go on vacation or have a busy time period in which they want to sleep assured that their Dolumar town will not be laid to waist.
So, is it cheating? No, its not against any rule.
But it is (mis)using an imperfection in the vacation mode option. Hence some of your fellow players wont appreciate it to much.We plan to remove this misusage by only allowing to go into vacation mode when all your troops are home, or by pulling all troops home when you go into vacation mode automaticly.
Thanks for the post, Vilmore! It is gratifying to hear the Devs view this as a problem, too.
Oh, this brings up another question I had, about troop numbers.
Do the Devs consider it a bug that one can gather intel on the number of troops in a potential target village without even sending troops? I've noticed that I can open the "send troops" window on a village and see the number of "slots" for regiments in that village.
For example, right now Ishtar has 13 slots, but her current networth 2060, so unless she's making many regiments with very small numbers of troops, it would seem she's got a LOT of support regiments.
That has nothing to do with how many troops a village has. The number of slots is counted after the number of runes in the village(used on buildings+available runes).
Defensive slots= regiment amounts for most part. Could mean they have mega support or make many regiments. It is a mystery. It gives a brief idea. You can still run into a brick wall with either lot of slots or not many.
Wait, so, is it the number of runes a person has or how many regiments????
Vilmore wrote:dev:
Vacation mode is for people that want (need) to go on vacation or have a busy time period in which they want to sleep assured that their Dolumar town will not be laid to waist.
So, is it cheating? No, its not against any rule.
But it is (mis)using an imperfection in the vacation mode option. Hence some of your fellow players wont appreciate it to much.We plan to remove this misusage by only allowing to go into vacation mode when all your troops are home, or by pulling all troops home when you go into vacation mode automaticly.
Thanks for the post, Vilmore! It is gratifying to hear the Devs view this as a problem, too.
Oh, this brings up another question I had, about troop numbers.
Do the Devs consider it a bug that one can gather intel on the number of troops in a potential target village without even sending troops? I've noticed that I can open the "send troops" window on a village and see the number of "slots" for regiments in that village.
For example, right now Ishtar has 13 slots, but her current networth 2060, so unless she's making many regiments with very small numbers of troops, it would seem she's got a LOT of support regiments.
As mentioned upward it is based on runes so you cannot get regiment numbers. But what you can get, is a rough amount of runes in their village. ![]()
Brak wrote:Vilmore wrote:dev:
Vacation mode is for people that want (need) to go on vacation or have a busy time period in which they want to sleep assured that their Dolumar town will not be laid to waist.
So, is it cheating? No, its not against any rule.
But it is (mis)using an imperfection in the vacation mode option. Hence some of your fellow players wont appreciate it to much.We plan to remove this misusage by only allowing to go into vacation mode when all your troops are home, or by pulling all troops home when you go into vacation mode automaticly.
Thanks for the post, Vilmore! It is gratifying to hear the Devs view this as a problem, too.
Oh, this brings up another question I had, about troop numbers.
Do the Devs consider it a bug that one can gather intel on the number of troops in a potential target village without even sending troops? I've noticed that I can open the "send troops" window on a village and see the number of "slots" for regiments in that village.
For example, right now Ishtar has 13 slots, but her current networth 2060, so unless she's making many regiments with very small numbers of troops, it would seem she's got a LOT of support regiments.
As mentioned upward it is based on runes so you cannot get regiment numbers. But what you can get, is a rough amount of runes in their village.
So, just to fully illustrate the example used above, ~2000 networth + X runes = 13 slots, is that correct?
Anyone have any approximations for networth -> runes, and runes -> slots?
Why do I feel like a bunch of little boys are trying to sneak a peek up my skirt??
Why do I feel like a bunch of little boys are trying to sneak a peek up my skirt??
LOL! Sorry, I'm just trying to figure out this game mechanic...
as said above regiment slots have nothing to do with troops but with runes.
But we're going to do some work on that as well. I feel it rises a bit to quickly atm.
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