Topic: An ideea for stable and troops traveling speed
I was thinking a bit lately how to compensate the traveling of troops. Villages that are very close is a bit of a problem cause people do sleep and 40 min. traveling time is a bit too short, in an 8 hour sleeping time a village can be totaly destroyed but then again villages that are far away can almost never be attacked, i for one am never gonna send attacks on a 40-60 hour trip. This is why i would like to suggest something a bit diferent. To have minimums and maximums on traveling times and also equalising a bit traveling speeds. I was thinking a bit on something like this:
-travel between 2 villages not more far then 50L from eachother takes about 3 hours
-100L distant villages takes 6 hours
-150L 9 hours
-200L 12 hours and so on till a maximum of 24 hours trip. No attack should take more then 24 hours. I think its reasonable. The traveling times its for foot soldiers, horses travel faster ofcourse, but maybe not half the time, but only like 30% faster.
I know it dosent make much sense if you think about it logicly, but 2 villages that are very close can not sleep or go to work without fearing the complete cleanup of theyr villages and distant villages can never have some fun with eachother.
I know that we'll have portals, but a portal is opened randomly to a same sized village as yours, what hapends if you really dislike someone. Its a game but lets face it not everybody likes everybody around here, sometimes you just want to attack someone cause he said something on chat or whatever the reason but if he is 300L+++ away that means you will NEVER attack him. I think every player on the map should be a reasonably reachable target. If a smaller village that is 500L away from me casts Dry Lands on me, i want to be able to attack him.