Topic: Siege Mechanics
the following is my idea of a siege, copied from a conversation with Daedeloth.
[18:52:42] whamra1987 says:
it's what i have in mind for siege
[18:53:03] whamra1987 says:
which i still haven't written down, though the conecept is complete in my mind
[18:55:17] Daedeloth says:
what is it about?
[18:57:50] whamra1987 says:
i was thinking of ways to mix attacks, when i thought of a way to have 2 people send an attack and check a box "wait for help when it arrive", basically, friends send their attacks, check the box before launching, and time them to arrive with no more than 5 minutes in between. when the first army arrive, it waits, there's a margin of 5 minutes for the allied armies to arrive (given they checked that "wait" box as well", once the 5 minutes are over, they attack as one army
[18:57:57] whamra1987 says:
then the idea evolved in my mind
[18:58:08] whamra1987 says:
how about indefinete wait?
[18:58:25] whamra1987 says:
allies of sieged village can send support and break the siege
[18:58:56] whamra1987) says:
while sieging, the amount of defense towers in village kill of a certain number of sieging troops every hour
[18:59:04] whamra1987 says:
the more towers, the more killing
[18:59:35] whamra1987 says:
support arriving have a battle with sieging armies *outside* the village, not buildings get destroyed
[18:59:47] whamra1987 says:
if the owner of the village attacks from inside, he can lose buildings
[18:59:58] whamra1987 says:
a sieged village CAN see the amounts of troops around it
[19:00:14] whamra1987 says:
and based on that, decide if it's wise to break the siege
[19:00:31] whamra1987 says:
while under sige, the village loses a certain percent of production
[19:00:35] Daedeloth says:
hey, that's a nice idea
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